

The controls are very simple, one controller stick aims, where one button shoots.

Also the games colors are very vivid with colors that represent the balls, however one of the main problems with the game is that we faced was that some colors were washed out and for some gamers that have a problem seeing colors it made the game very hard to play in later levels as there were multiple balls on screen and the colors seem that they bled into each other (We will touch on this later in the review) Controls A heavy Mayan influence with the patterns and design within the game as well the balls that come down the rail. For families that have a 5.1 surround sound system, you will be disappointed to know that the game does not support 5.1, only 2.0 sound. There is some in level music but nothing that you have not heard before, for a causal game the sound effects are very minimum.

You have your Mayan chant in the background as you have your popping sounds when the ball is shot, not much else going on. Audioīeing a casual game, not much in the sound in this game. This game mechanics set up the game to be a easy pick up and play style of game, honestly a causal game to its core. However the game can get quite challenging in later rounds. The game mechanics is simple, you are a frog that shoots balls out of your mouth to make combos to stop the other balls from falling into a pit and losing the round. Zuma is a puzzle game to its core, actually it is a fun puzzle game. The game was released in 2006 for the Xbox 360 console and was followed in 2010 by the sequel Zuma Revenge. The goal is to match a row of three colors that match and make more combinations while trying to stop the balls from falling into the pit. You can help Wookieepedia by expanding it.Zuma Deluxe is a puzzle game in which you are a frog that shoots out color balls that have to be matched with other color balls on a rail coming down to a pit. This article is a stub about a sector or region. However, disruptions in the Hyperspacial Continuum in the area led to many lost expeditions and the formation of slow and dangerous travel routes. Several centuries before the Battle of Yavin, the Inner and Outer Zuma regions were considered part of the Unknown Regions, until explorers began scouting their locations and pushing the boundaries of known space ever outward. Much of the Inner Zuma was uncharted until about 1,000 years before the Battle of Yavin. The Inner Zuma was made up of three galactic sectors: Moddell, Spar, and Ablajeck. It was located along the border between the Outer Rim Territories and the area of the Unknown Regions known as Wild Space. The Inner Zuma Region was an area of the galaxy that was located above the galactic plane, and sat upon the area of the galaxy known as the Outer Zuma.
